Post by Mr LayVon on Nov 10, 2012 16:28:17 GMT 6
Slightly Mad Studios have released two new weekly builds of Project CARS, introducing the Zakspeed Group 5 Ford Capri among other changes.
The builds give members the first chance to sample the Group 5 turbo-powered monster of Deutsche Rennsport Meisterschaft fame.
As usual with very early car versions in Project CARS, the car comes with lots of placeholder details such as textures, sounds physics and more – Members will be able to experience the continued development of the car first hand in the coming weeks.
Build 346 (9/11/12, Junior Member+)
Enviroment:
* Fix for cloud shadows bug which caused sparkly rain
Physics:
* Reverted change made to BNew.hpp that was added initially to fix Physics linking with PhysX 3. This is better handled by making sure that all projects that use the Base Game Kernel include the game kernel headers correctly, doing so then prevents <new> from being included
EOR Screens:
* Fixes for the missing score display
* Championship scoring now comes from data rather than being hard-coded, and can be set per-Championship. Scoring and Championship data added so the current ones demonstrate different scoring for larger groups and head-to-head
Tracks:
* Moravia: AIW’s and TRD’s updated to support 36 car grids
* Monterey: AIW’s and TRD’s updated to support 36 car grids
* Summerton: AIW’s and TRD’s updated to support 36 car grids
* Eifelwald: Tweaked graffiti textures
* Eifelwald: Added graffiti textures
Vehicles:
* Correct fix for SP300R tyre widths
Build 345 (9/11/12, Junior Member+)
Online:
* Added sender’s NodeRefId to participant finished events
* Changed Timings’ remote results not to rely on sender’s local player participant Ids, and changes it to use the sender’s node id
* Fixed some asserts in NodeRefIfSet
* Removed driver duel legacy messages
* Fixed invalid format string for curl errors
Enviroment:
* Special effects now using acessors instead of direct variables for the weather state
* Tidy up of env systems to make all weather state member variables protected out side of the enviroment lib
Bug Fixing:
* Fix for leaderboard post-race crash
Input:
* Recreate menu set for device upon device reinitialisation
* Automatic wheel preset selection will now prefer combined pedal presets if the controller indicates it is operating in combined mode
EOR Screens:
* Adding post race standings screen
* Updating post race leaderboards screen
* Fixes for post race screens – correct track name, and round number
Physics:
* Updated conversions from 4×4 matrix to PhysX transform to always normalise resulting quaternion
* Physics system files for the dynamic tyre objects placed on belgian forest kart track
SETA:
* Updated parameter set for FA tyre
GUI:
* Kerning on load screen font fixed, background now in lobby screen rather than just empty blackness
* Weird white pixels removed from background image
Tracks:
* Milan: Add seats textures
* Eifelwald GP: New static lights
* Heudsen: New texture maps
* Derby National: New road, inner terrain, barriers, kerbs etc from Schwantz to new Esses
* Derby GP: New road, inner terrain, barriers, kerbs etc from Schwantz to new Esses
* Derby: New textures addition
* Belgian Forest Karting Circuit: Dynamic tyres added
* Florence Short: Thrustmaster Event Dressing (tyre wall logos), tyre wall fixes
* Azure Circuit: Placeholder textures added
* Wisconsin Raceway: Added big garage/t14 building assets, new road with width
Vehicles:
* Ford Capri Group5: Added vehicle
* Ford Capri Group5: Fixed tacho calibration
* Ford Capri Group5: Added turbo sound effects
* Ford Capri Group5: Fixed missing front fenders in cockpit view
* Ford Capri Group5: set CPIT exposure + tweaked eyepoint offset
* Ford Capri Group5: Initial pass at physics
* SP300R: Corrected tyre widths
* Caterham Classic: Fixed lights glow texture
* BMW M1: Chassis textures finished, re-organized meshes, various fixes
* BMW M1: merged in new wheelset, reorganized meshes, added CPIT clones, added ambient shadow, fixed various bugs
* BMW M1: Adjusted the ride height
* BMW M1: Adjusted light textures a bit more
* BMW Z4 GT3: Added Thrustmaster livery + red interior
* GUMPERT apollo: Windscreen raindrop effect added to CPIT and LODA
Along with the new build, a new hot lap competition in co-operation with Thrustmaster has been launched where every member can win Thrustmaster gear such as steering wheels, gamepads and more. For more info on the competition, www.wmdportal.com/projectnews/win-cool-thrustmaster-gear-with-project-cars/
Interested sim racers that want to join Project CARS get their last chance today as the title is just inches away from reaching its funding goal after which no new members will be accepted. With less than 17.000€ in need to be pitched in for the title to be fully funded, registration will much likely be closed within the next 24 hours.
The builds give members the first chance to sample the Group 5 turbo-powered monster of Deutsche Rennsport Meisterschaft fame.
As usual with very early car versions in Project CARS, the car comes with lots of placeholder details such as textures, sounds physics and more – Members will be able to experience the continued development of the car first hand in the coming weeks.
Build 346 (9/11/12, Junior Member+)
Enviroment:
* Fix for cloud shadows bug which caused sparkly rain
Physics:
* Reverted change made to BNew.hpp that was added initially to fix Physics linking with PhysX 3. This is better handled by making sure that all projects that use the Base Game Kernel include the game kernel headers correctly, doing so then prevents <new> from being included
EOR Screens:
* Fixes for the missing score display
* Championship scoring now comes from data rather than being hard-coded, and can be set per-Championship. Scoring and Championship data added so the current ones demonstrate different scoring for larger groups and head-to-head
Tracks:
* Moravia: AIW’s and TRD’s updated to support 36 car grids
* Monterey: AIW’s and TRD’s updated to support 36 car grids
* Summerton: AIW’s and TRD’s updated to support 36 car grids
* Eifelwald: Tweaked graffiti textures
* Eifelwald: Added graffiti textures
Vehicles:
* Correct fix for SP300R tyre widths
Build 345 (9/11/12, Junior Member+)
Online:
* Added sender’s NodeRefId to participant finished events
* Changed Timings’ remote results not to rely on sender’s local player participant Ids, and changes it to use the sender’s node id
* Fixed some asserts in NodeRefIfSet
* Removed driver duel legacy messages
* Fixed invalid format string for curl errors
Enviroment:
* Special effects now using acessors instead of direct variables for the weather state
* Tidy up of env systems to make all weather state member variables protected out side of the enviroment lib
Bug Fixing:
* Fix for leaderboard post-race crash
Input:
* Recreate menu set for device upon device reinitialisation
* Automatic wheel preset selection will now prefer combined pedal presets if the controller indicates it is operating in combined mode
EOR Screens:
* Adding post race standings screen
* Updating post race leaderboards screen
* Fixes for post race screens – correct track name, and round number
Physics:
* Updated conversions from 4×4 matrix to PhysX transform to always normalise resulting quaternion
* Physics system files for the dynamic tyre objects placed on belgian forest kart track
SETA:
* Updated parameter set for FA tyre
GUI:
* Kerning on load screen font fixed, background now in lobby screen rather than just empty blackness
* Weird white pixels removed from background image
Tracks:
* Milan: Add seats textures
* Eifelwald GP: New static lights
* Heudsen: New texture maps
* Derby National: New road, inner terrain, barriers, kerbs etc from Schwantz to new Esses
* Derby GP: New road, inner terrain, barriers, kerbs etc from Schwantz to new Esses
* Derby: New textures addition
* Belgian Forest Karting Circuit: Dynamic tyres added
* Florence Short: Thrustmaster Event Dressing (tyre wall logos), tyre wall fixes
* Azure Circuit: Placeholder textures added
* Wisconsin Raceway: Added big garage/t14 building assets, new road with width
Vehicles:
* Ford Capri Group5: Added vehicle
* Ford Capri Group5: Fixed tacho calibration
* Ford Capri Group5: Added turbo sound effects
* Ford Capri Group5: Fixed missing front fenders in cockpit view
* Ford Capri Group5: set CPIT exposure + tweaked eyepoint offset
* Ford Capri Group5: Initial pass at physics
* SP300R: Corrected tyre widths
* Caterham Classic: Fixed lights glow texture
* BMW M1: Chassis textures finished, re-organized meshes, various fixes
* BMW M1: merged in new wheelset, reorganized meshes, added CPIT clones, added ambient shadow, fixed various bugs
* BMW M1: Adjusted the ride height
* BMW M1: Adjusted light textures a bit more
* BMW Z4 GT3: Added Thrustmaster livery + red interior
* GUMPERT apollo: Windscreen raindrop effect added to CPIT and LODA
Along with the new build, a new hot lap competition in co-operation with Thrustmaster has been launched where every member can win Thrustmaster gear such as steering wheels, gamepads and more. For more info on the competition, www.wmdportal.com/projectnews/win-cool-thrustmaster-gear-with-project-cars/
Interested sim racers that want to join Project CARS get their last chance today as the title is just inches away from reaching its funding goal after which no new members will be accepted. With less than 17.000€ in need to be pitched in for the title to be fully funded, registration will much likely be closed within the next 24 hours.